![]() ![]() If you want them to be special, then make them a Keyword, so you might have Black Sword of Elf Chopping 18 (Black, Chop Elf, Hate Elf). If so, list them as Armour +3, Sword +3, or Black Sword of Elf Chopping +3. They might give you a bonus to your combat skills, but that's about it. I wouldn't bother replicating armour and weapons, as they don't mean much in HeroQuest. In a game, you could use the Netrunner keyword to do some hacking, but if you met some ICE then you could use Break ICE to break through it, or perhaps to stop Black ICE. ![]() I have only played Shadowrun a few times, and many, many years ago, but you could have Netrunner as a keyword and have breakouts of whatever you want, say Dark Net and Break Ice, you would write it as Netrunner 18 (Dark Net, Break ICE). They should have abilities under the Keyword, but inly listed if they are important enough to stand out. In my opinion, and I am sure others will disagree, forget about using Extended Combats, For me, they add nothing to the game, bog you down for ages and are extremely unsatisfying.Įach Archetype is a Keyword. The Concept of the character could be a distinguishing characteristic plus the occupation. ![]() Sometimes, you don't want the players to fail, the automatic or costly success is then appropriate.Īs far as character creation is concerned, I would go for two keywords :Ī Cultural keyword (nationality, origin, culture) including the race of the character.Īn occupational keyword (work, main expertise domain). It allows the action to move on instead of being dragged down by a useless detailed resolution process (that for which Shadowrun excels in my opinion). This is a strength of this game system in my opinion as it avoids the dreaded (and boring to my eyes) spiral of death.Īs a rule of thumb, unimportant or minor conflicts should either be resolved through a simple contest or an automatic or costly success process. Unlike hit points, the real consequences of a contest is determined at the end of the said contest. You can compare them with some kind of stress points if you like. But beyond that, this equipment won't have any effect in a future contest unless it is an ability.Įxtended contests are for the important or climactic contests, or when the player are excited by the contest at hand. Of course, common sense and the credibility test always apply, a character won't be able to access the matrix if he doesn't have something to connect to it with (of course a Decker is supposed to have this kind of things, even if it is not written on his character's sheet). In this case you can either use it as the main ability in a contest or as an augment if it is appropriate. HeroQuest is not really a game where the difference between armors or weapons matters if it is not expressed through an ability.Ī piece of equipment is mainly a cosmetic thing unless it is an ability. I am certainly not the most experimented around here but here are my thoughts. ![]()
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